Zero
An 8-cost 7/7 that clears small entities from both Gardens whenever it enters, then stays as a huge threat.
- IKZ cost
- 7Attack
- 7Health
- Fire Entity
- Black Jade
- Scorchweaver
When this card enters the Garden, deal 2 damage to all entities in each player's Garden.
How to play it
- The damage triggers on entering the Garden, not On Play. Portaling it from the Alley sweeps too, so it can wait there safely until the timing suits you.
- It hits your Garden too. Keep fragile entities in the Alley, or use the damage to trigger Cinderwake Ritualist and Enraged Howler.
- Entity damage adds up within a turn. Attack first, then bring Zero in, and the 2 damage finishes entities that were hurt in those fights.
From The Gate
The Art of Redirection
quinnScored 4/10: essentially Firestorm on a 7/7 body, but 8 IKZ is hard for a Fire deck to reach.
Watch and read
Playing Entities and Using Gates
Official rules
Play it
Details
- Card number
- AZK01-064
- Rarity
- Super Rare
- Released in
- Booster
- Gate Power
- 2
- Illustrator
- Pandart Studio
- Art based on
- Azuki #87
- Tournament status
- Legal
Printings
- Super Rare ★ · steamboy
- Super Rare · Pandart Studio
Questions
What does Zero do in the Azuki TCG?
When this card enters the Garden, deal 2 damage to all entities in each player's Garden. An 8-cost 7/7 that clears small entities from both Gardens whenever it enters, then stays as a huge threat.
How much does Zero cost?
Zero costs 8 IKZ to play.
Is Zero legal in tournaments?
Yes. Zero is not banned.
What decks play Zero?
Embers at Dusk by MochiBosu. You can play any of them free at IkuzoClash.
Who illustrated Zero?
steamboy and Pandart Studio, across its 2 printings.









