Zero

Zero

An 8-cost 7/7 that clears small entities from both Gardens whenever it enters, then stays as a huge threat.

When this card enters the Garden, deal 2 damage to all entities in each player's Garden.

How to play it

  • The damage triggers on entering the Garden, not On Play. Portaling it from the Alley sweeps too, so it can wait there safely until the timing suits you.
  • It hits your Garden too. Keep fragile entities in the Alley, or use the damage to trigger Cinderwake Ritualist and Enraged Howler.
  • Entity damage adds up within a turn. Attack first, then bring Zero in, and the 2 damage finishes entities that were hurt in those fights.

From The Gate

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Details

Card number
AZK01-064
Rarity
Super Rare
Released in
Booster
Gate Power
2
Illustrator
Pandart Studio
Art based on
Azuki #87
Tournament status
Legal

Printings

Questions

What does Zero do in the Azuki TCG?

When this card enters the Garden, deal 2 damage to all entities in each player's Garden. An 8-cost 7/7 that clears small entities from both Gardens whenever it enters, then stays as a huge threat.

How much does Zero cost?

Zero costs 8 IKZ to play.

Is Zero legal in tournaments?

Yes. Zero is not banned.

What decks play Zero?

Embers at Dusk by MochiBosu. You can play any of them free at IkuzoClash.

Who illustrated Zero?

steamboy and Pandart Studio, across its 2 printings.

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