Coming from Hearthstone
You know the feeling. They curve out, go face, and all you can do is watch and pray for a board clear off the top.
Not here. Their turn is yours too, and every attack they make is a fight you get a say in. Lethal still feels like lethal. Free to play, right in your browser.
Side by side
| Topic | Hearthstone | Azuki TCG |
|---|---|---|
| Deck | 30 cards, 2 copies, 1 of each Legendary | 50 cards, 4 copies, plus a leader and a Gate |
| Hero | 30 health and a Hero Power | A leader with 20 health (The Sisters 15) and its own ability |
| Mana | 1 crystal a turn up to 10 | IKZ, the same pace up to 10 |
| Going second | The Coin and an extra card | A one-use IKZ token; the first player skips their first draw |
| Mulligan | Pick which cards to replace | Keep all 7 or redraw all 7, once |
| Board | 7 minions | 5 in the Garden and 5 more in the Alley |
| Targets | Any minion or the hero | The leader, or tapped Garden entities only |
| Taunt | Always on | Only while tapped, and then it shields your leader too |
| Damage on units | Stays until healed | Resets at the end of every turn |
| Weapons | Hero only, last for their durability | Leader or entity, gone at the end of the turn |
| Hand and deck | 10-card hand; fatigue when empty | No hand limit; you lose if you cannot draw |
New to you
Attacking leaves you open
Attacking taps your entity, and only tapped entities can be attacked. Every attack you make offers your opponent a target on their turn.
You act on their turn
When you are attacked, play Response cards and abilities, then tap a Defender to take the hit. IKZ you leave untapped at the end of your turn pays for responses.
A back row attacks cannot reach
Entities in the Alley are safe while they wait. Once a turn, tap your Gate to move one into the Garden and trigger your Gate’s effect, sized by that entity’s Gate Power.
Step by step
Start playing
More in the rules questions, every Hearthstone mechanic compared, and the official game rules.






