Bobu Carapace Canopy
I built Bobu a roof out of giant blockers. Barleytail heals me, Fortifying Concoction gives Bobu Carapace, and Ishimaru can get back up after blocking. Their little hits keep getting smaller while my next play gets bigger. Keeping a spare card for that second block is a huge W.

Deck
Game plan
Early turns
I start with Koyama Farm Potter, Treetop Scout or Mocking Dummy. Wrong Step catches an attacker with 2 health or less, and Barleytail gives me a blocker plus 2 healing.
Middle turns
Warding Totem adds an extra tapped IKZ. I follow with Ishimaru, keep a card for its untap, and use Fortifying Concoction when Bobu needs protection from several small hits.
Closing
I tap Stone Masked Ancient when it enters to turn on Taunt. Miharu heals during their attacks, Sandcoil Python roots smaller attackers, and Teb Fea brings the big 7-attack swings.
Mulligan
I keep Potter or Scout with Wrong Step or Barleytail. Mocking Dummy is another good early play. I send back hands full of giants, even when all the giant cards look cool.
Key cards

Ishimaru takes 1 less damage. If it survives, I can discard 1 as a Response to untap it once that turn and block again.

I draw 1 and give Bobu Carapace 1 until my next turn. One-damage hits become zero.

I get 2 healing on play and a Defender. It holds an attack while I save for bigger bodies.

I play an entity costing 2 or less from hand for free. In the Garden, Miharu can heal 2 once on their turn when a friendly Garden entity is destroyed.

I add a tapped IKZ on play and get another Defender. That extra resource stays for later turns.
























