Indra Thunder Staff

I love throwing weapons in the trash on purpose in this deck. Indra peeks at my top card to bin extra blades, and then Staff of Heavenly Thunder gets +1 attack for each weapon in my discard pile, up to +4. Let him cook.

Staff of Heavenly Thunder

Deck

Game plan

  1. Early turns

    Crate Rat Kurobo mills 3, or 5 if I have zero weapons in my discard pile yet. Black Jade Recruit tosses a weapon to grab another from my top 5.

  2. Middle turns

    Every turn I pay 1 IKZ with Indra to check my top card. If it's a weapon I don't need right now, into the discard pile it goes to grow the Staff.

  3. Closing

    Once 4 weapons are in the pile, Staff of Heavenly Thunder gives +4 attack. Eye of the Storm, Indra checks my top 5 and plays a weapon costing 3 or less for free.

Mulligan

I keep Crate Rat Kurobo or Black Jade Recruit with a 1-cost weapon and Silver Current, Haruhi. Send back hands with no 1-cost cards.

Key cards

  • Staff of Heavenly Thunder

    Counts the weapons in my discard pile, capped at +4. It goes to the pile at end of turn too, so the next Staff hits even harder.

  • Indra

    My engine: 1 IKZ a turn to peek at my top card. Bin weapons for the Staff or leave a good draw on top.

  • Stormlink Beads

    Reveals my top card and plays it if it's a 1-cost weapon. Check the top with Indra first: keep a 1-cost weapon there, or bin a miss.

  • Cloud Temple Seer

    Put a 1-cost weapon on it early to look at my top 2 cards and stack them.

  • Arashi no Ina

    Looks at my top 3 and can dump them all into the discard pile to power up the Staff fast.

Tips

  • Staff of Heavenly Thunder only counts weapons in your discard pile. Entities and spells in there do zero.
  • Hidden Dagger works as a Response, so I hold one up when they want to swing.
  • Surge Gate replays a weapon costing up to the portaled entity's Gate Power. Most of mine have 1, which brings back daggers and Stormlink Beads.

Beta