Kaene Tanglehold Sanctuary

Putting Kaene the Reclaimer and Tanglehold Gate together feels unfair, chat. Thornbloom Melon and Barleytail push my life way past 20, Fortifying Concoction draws while giving Kaene Carapace 1, and every time I portal a giant through Tanglehold Gate I root another one of their attackers! +1000 aura.

Tanglehold Gate

Deck

Game plan

  1. Early turns

    I trade early with Rei, Off-Duty Shinobi and Mocking Dummy while holding Sundering Strike or Wrong Step up, and fire Thornbloom Melon at 20 health to climb out of burn range.

  2. Middle turns

    Barleytail and Warding Totem block while healing 2 or ramping +1 IKZ. Quicksand wipes wide boards, and Ishimaru blocks twice in one turn.

  3. Closing

    Park Kale, Ishimaru or Stone Masked Ancient in the Alley and portal through Tanglehold Gate to root a threat. Then Stone Masked Ancient's Taunt, Sandcoil Python and Lord of the Woods, Kasumigami lock the game completely.

Mulligan

I keep Rei, Off-Duty Shinobi or Mocking Dummy with Wrong Step, Barleytail or Warding Totem. Throw back hands full of 7-plus giants.

Key cards

  • Tanglehold Gate

    Portals an Alley entity and roots an enemy Garden entity with base health up to its Gate Power.

  • Barleytail

    0/2 Defender that heals Kaene for 2 on play — blocks a swing AND stacks life past 20.

  • Fortifying Concoction

    Main or Response: draw 1 and give Kaene Carapace 1 until my next turn so swarm hits bounce off.

  • Stone Masked Ancient

    Tap on entry for a 6-health Taunt wall, or portal its Gate Power 3 through Tanglehold Gate to root a 3-health threat.

  • Lord of the Woods, Kasumigami

    8/8 finisher that roots every enemy Garden entity with base cost 6 or less on play.

Tips

  • Rei, Off-Duty Shinobi, Mocking Dummy and Barleytail have Gate Power 0! Play them straight to the Garden — putting them in the Alley roots nothing and is an NPC move.
  • Portaling skips On Play text: play Python and Kasumigami directly to the Garden when you need their full-board Root.
  • Keep one spare card in hand with Ishimaru out so you can discard 1 as a Response to untap and block twice.

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