Kaene Verdant Arsenal

I gave Kaene a sword that helps pay for the next giant. Sword of the Ancient adds attack now and an extra IKZ for later, while Koyama Farm Potter searches the Verdant cards around it. Miharu brings another small body and heals past 20 under Kaene. That is a W.

Koyama Farm Potter

Deck

Game plan

  1. Early turns

    I play Potter to look for a Verdant card, then use Mocking Dummy, Wrong Step and Barleytail to slow their early attacks. I need time before spending on my four-cost cards.

  2. Middle turns

    I use Warding Totem when I need a blocker, or Sword of the Ancient when I can make a useful attack. Both add a tapped IKZ, bringing the giants closer.

  3. Closing

    I play Miharu with Potter in hand for a free body and another search. Ancient and Tanglehold restrict attacks while Python or Teb Fea closes, and Miharu can keep adding health on their turn.

Mulligan

I keep Potter with Wrong Step or Barleytail, or Mocking Dummy with early interaction. I send back hands full of Swords and giants. More future IKZ does not help if I cannot survive this turn.

Key cards

  • Koyama Farm Potter

    I check my top 5 for Verdant cards: Sword, Totem, Miharu, Python and Thornbloom Melon are all possible finds.

  • Sword of the Ancient

    I get +2 attack on the holder and add a tapped IKZ on play. I equip someone who can make that attack count.

  • Warding Totem

    I get permanent IKZ growth and a Defender from one play. It buys time while my resources grow.

  • Miharu of the White Bloom

    I can play an entity costing 2 or less from hand for free. Garden destruction on their turn can then heal me for 2 once.

  • Kaene the Reclaimer

    Kaene can heal above her base health. I can use Melon, Barleytail and Miharu to build a bigger life cushion.

Tips

  • I cannot spend the new IKZ from Sword or Totem immediately. It enters tapped, so I plan my Responses first.
  • My weapon leaves at the end of the turn, but the IKZ it added stays.
  • I keep Miharu in the Garden for healing. Its trigger needs destruction on their turn, not sacrifice.

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