Miharu Death Garden
I built this deck so my tiny 1-health guys WANT to get knocked out. Every time they attack into my blockers on their turn, I get removal, card filtering or heals back, and then Stone Masked Ancient and Sandcoil Python take over. Let Miharu cook.
Updated Miharu Death Garden update: less blocking, more winning

Deck
Game plan
Early turns
I play Wobbly Cabbage Cart or Cactus Farmer into the Alley and portal it right away: Gate Power 1 lets Stonehaven Gate give it Defender so it jumps in front of their swing.
Middle turns
Miharu of the White Bloom brings a 2-cost blocker with her on play. After that, when one of my guys dies on their turn I heal 2, and Bobu's ability tacks on 1 more.
Closing
Stone Masked Ancient forces every attack onto itself, and Sandcoil Python roots their small board so I can finally swing back with Sanzu's Envoy and pop Prickly Tumbleweed for 3.
Mulligan
I keep Koyama Farm Potter or a 2-cost blocker plus Wrong Step. Send back hands that sit around doing nothing until turn 5.
Key cards

Play her in the Alley, drop a 2-cost guy into the Garden for free, then portal her to give that guy Defender.

My favorite blocker: when an attack destroys it, it takes a 1-health entity of theirs down with it.

1 IKZ to dig 5 deep for Miharu of the White Bloom, Sanzu's Envoy or Sandcoil Python.

Response: blows up an attacker with 2 health or less before the hit lands.

Roots every opposing entity with base attack 3 or less so my whole team gets a free swing.
Tips
- Don't swing with your Defenders! A tapped guy can't use Defender AND they get to attack it for free.
- Miharu of the White Bloom only heals when my stuff dies on THEIR turn, so sacrificing Sloth Scarecrow on my turn only triggers Bobu.
- Play Koyama Farm Plowman and Sanzu's Envoy straight into the Garden or their On Play won't go off.
Versions
- Version 2Oct 31, 2026 update
- Version 1First list


























