Miharu Death Garden

I built this deck so my tiny 1-health guys WANT to get knocked out. Every time they attack into my blockers on their turn, I get removal, card filtering or heals back, and then Stone Masked Ancient and Sandcoil Python take over. Let Miharu cook.

Updated Miharu Death Garden update: less blocking, more winning

Miharu of the White Bloom

Deck

Game plan

  1. Early turns

    I play Wobbly Cabbage Cart or Cactus Farmer into the Alley and portal it right away: Gate Power 1 lets Stonehaven Gate give it Defender so it jumps in front of their swing.

  2. Middle turns

    Miharu of the White Bloom brings a 2-cost blocker with her on play. After that, when one of my guys dies on their turn I heal 2, and Bobu's ability tacks on 1 more.

  3. Closing

    Stone Masked Ancient forces every attack onto itself, and Sandcoil Python roots their small board so I can finally swing back with Sanzu's Envoy and pop Prickly Tumbleweed for 3.

Mulligan

I keep Koyama Farm Potter or a 2-cost blocker plus Wrong Step. Send back hands that sit around doing nothing until turn 5.

Key cards

  • Miharu of the White Bloom

    Play her in the Alley, drop a 2-cost guy into the Garden for free, then portal her to give that guy Defender.

  • Wobbly Cabbage Cart

    My favorite blocker: when an attack destroys it, it takes a 1-health entity of theirs down with it.

  • Koyama Farm Potter

    1 IKZ to dig 5 deep for Miharu of the White Bloom, Sanzu's Envoy or Sandcoil Python.

  • Wrong Step

    Response: blows up an attacker with 2 health or less before the hit lands.

  • Sandcoil Python

    Roots every opposing entity with base attack 3 or less so my whole team gets a free swing.

Tips

Versions

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