Obsidian Carapace Fortress
I built this Goro Graveloth fortress to make tiny pings and aggro attacks bounce right off. Carapace and Stonehaven Gate hold the fort until Stone Masked Ancient, Sandcoil Python and Teb Fea slam the door shut. +1000 aura.
Updated Obsidian Carapace Fortress update: my wall actually works now

Deck
Game plan
Early turns
Treetop Scout grabs Kale or Wrong Step. On turn 3 I play Kale into the Alley and portal it through Stonehaven Gate so it gives itself Defender with Carapace 1.
Middle turns
Warding Totem blocks and ramps me toward Rock Sloth and my 7-drops. Koyama Farm Plowman pops a 2-health guy on Garden entry, and Quicksand wipes wide boards.
Closing
Stone Masked Ancient taps down with Taunt, Sandcoil Python roots small attackers, and Teb Fea has Godmode so literally nothing removes him while he swings for 7 every turn.
Mulligan
I keep Treetop Scout or Kale with Wrong Step or Sundering Strike. Throw back hands full of 6-plus-cost cards.
Key cards

Grabs almost my whole deck: Kale, Wrong Step, Koyama Farm Plowman, Stone Masked Ancient or Teb Fea.

Carapace 1 cuts every hit by 1, so 1-damage pings and 1-attack guys literally tickle it.

Play it straight into the Garden to pop an entity with base health 2 or less.

Tap it when it enters the Garden: while tapped, Taunt forces every single attack onto it.

Godmode means damage and effects can't make him leave the field. Just swing 7 every turn.
Tips
- Wrong Step, Earth Orb and Sundering Strike are all Responses, so leave IKZ open on their turn.
- Stonehaven Gate checks BASE health: Kale (2) and Plowman (3) can get Defender, Rock Sloth (4) needs Python's Gate Power 4.
- Goro Graveloth's +1 health only works on my turn, so pop it before trading.
Versions
- Version 2Oct 31, 2026 update
- Version 1First list



























