Raizan Ninja Thieves
I mashed Raizan weapons together with Ninja and Thief cards. Sweep-and-Keep Guy draws and ditches extra weapons when it hits their leader, once a turn, Surge Gate brings those blades right back, and Field Agent Ren plus Ace empty their hand until they are cooked.

Deck
Game plan
Early turns
Put Metsuri on Sweep-and-Keep Guy so it gets Charge, hits their leader right away, and loots a 1-cost weapon into my discard pile for Surge Gate.
Middle turns
Field Agent Ren forces a discard on play. Meanwhile Raizan pays 1 IKZ to give an armed Black Jade Crewleader Charge so the pressure never stops.
Closing
Ace gives them no good answer: take 4 leader damage or discard 2 cards. Fatal Strike deletes a Defender with base health 3 or less and Mo swings in with Charge.
Mulligan
I keep Sweep-and-Keep Guy or Black Jade Recruit with a 1-cost weapon. Throw back hands that do nothing until turn 3.
Key cards

Once a turn when it hits a leader in combat, I draw 1 and discard 1. Toss a 1-cost dagger and replay it with Surge Gate.

Gives an equipped entity costing 3 or less Charge the turn I play it.

Makes them discard 1 on play. Way meaner once their hand is already down to two or three cards.

They choose: take 4 to the face or discard 2. Late in the game both options are an L for them.

Destroys an entity with base health 3 or less so Defenders can't save them.
Tips
- Check costs before playing Metsuri: Black Jade Crewleader (3) gets Charge, Field Agent Ren (4) does not. Don't make that NPC mistake.
- Remember Ace lets THEM choose, so expect whichever option keeps them alive longer.
- Hold Field Agent Ren a turn if their hand is huge so you snipe the card they were actually saving.





















