
Scarlett Hemorrhage Drumbeat
PrereleaseEvery leader hit triggers bonus pings, and Ragefire makes one huge swing.
I love how noisy this Scarlett midrange deck gets once Battle Tempo, Shurra and Infernal Crescendo, Hestia are out. Each one adds a ping once a turn: Hestia when any of my guys connects on a leader, Shurra when she connects on theirs herself, and Ragefire Gate pumps a damaged Cinderwake Seer so two tiny bodies hit like a truck.


Every leader hit triggers bonus pings, and Ragefire makes one huge swing.
Kino the Bounty Hunter grabs Shurra or Hestia, and Glass Blower, Hokuto grabs Collateral Burst. Cinderwake Seer pings itself every turn, so Ragefire Gate always has a target.
I play Omen Peddler into the Alley to clear a 2-health blocker, then portal a Gate Power 2 body like Pekiro to pump Seer while Shurra connects and pings.
Infernal Crescendo, Hestia tacks on 1 more damage every turn I connect, Scarlett's Leader ability adds another 1 after two hits, and Enzo plus Fire Orb close.
I keep Kino the Bounty Hunter or Battle Tempo, Shurra with a 1-cost body. Send back hands of 4-cost cards and up.

Once a turn when she deals combat damage to their leader, ping that leader for 1 more.

Once a turn when a Garden entity of mine hits a leader, deal 1 to a leader or an enemy Garden entity.

Portal an Alley entity and give a damaged Garden entity +Attack equal to its Gate Power.

Drops into the Alley and zaps a 2-health blocker in their Garden right away.

Hurts itself for 1 at the start of each turn, which secretly makes Ragefire Gate free every turn. W.