Scarlett Hemorrhage Drumbeat

I love how noisy this Scarlett midrange deck gets once Battle Tempo, Shurra and Infernal Crescendo, Hestia are out. Each one adds a ping once a turn: Hestia when any of my guys connects on a leader, Shurra when she connects on theirs herself, and Ragefire Gate pumps a damaged Cinderwake Seer so two tiny bodies hit like a truck.

Battle Tempo, Shurra

Deck

Game plan

  1. Early turns

    Kino the Bounty Hunter grabs Shurra or Hestia, and Glass Blower, Hokuto grabs Collateral Burst. Cinderwake Seer pings itself every turn, so Ragefire Gate always has a target.

  2. Middle turns

    I play Omen Peddler into the Alley to clear a 2-health blocker, then portal a Gate Power 2 body like Pekiro to pump Seer while Shurra connects and pings.

  3. Closing

    Infernal Crescendo, Hestia tacks on 1 more damage every turn I connect, Scarlett's Leader ability adds another 1 after two hits, and Enzo plus Fire Orb close.

Mulligan

I keep Kino the Bounty Hunter or Battle Tempo, Shurra with a 1-cost body. Send back hands of 4-cost cards and up.

Key cards

  • Battle Tempo, Shurra

    Once a turn when she deals combat damage to their leader, ping that leader for 1 more.

  • Infernal Crescendo, Hestia

    Once a turn when a Garden entity of mine hits a leader, deal 1 to a leader or an enemy Garden entity.

  • Ragefire Gate

    Portal an Alley entity and give a damaged Garden entity +Attack equal to its Gate Power.

  • Omen Peddler

    Drops into the Alley and zaps a 2-health blocker in their Garden right away.

  • Cinderwake Seer

    Hurts itself for 1 at the start of each turn, which secretly makes Ragefire Gate free every turn. W.

Tips

  • Scarlett's Leader ping needs TWO separate combat hits — Shurra's bonus ping is effect damage, so swing with two bodies first.
  • Pekiro and Enzo both have Gate Power 2, so portaling them through Ragefire Gate hands out +2 attack.
  • Swing with everything before ending the turn with Unbound Striker out, because it eats an untapped ally (or itself) at end of turn.

Beta