
Scarlett Reaper
PrereleaseHide Scarlett in the Alley on 5, portal and swing twice with Tsukikage on 6.
Chat, this two-card combo deletes people out of nowhere. I park the 5-cost Scarlett safely in my Alley on turn 5 where almost nothing can touch her 2 health. On turn 6 I portal her in and slap Reaper of Souls, Tsukikage on her: she takes Infiltrate, hits for 5, untaps, and hits AGAIN for 5 or 6. +1000 aura.


Hide Scarlett in the Alley on 5, portal and swing twice with Tsukikage on 6.
I run twenty-one 1-cost bodies — Rei, Off-Duty Shinobi, Cinderwake Seer, Fanatic Kindler, Reckless Beanz, Vandal and Glass Blower, Hokuto — to chip them down early and turn on my Leader's ping.
Omen Peddler and Collateral Burst clear blockers while Battle Tempo, Shurra tacks on pings. On turn 5 I hide the 5-cost Scarlett in my Alley instead of running her out into removal.
Turn 6: portal the 5-cost Scarlett through Ragefire Gate, equip Reaper of Souls, Tsukikage for 6 IKZ, take Infiltrate +1, swing for 5, untap, and swing again for 5 or 6. If they were anywhere near 10 or 11, they're cooked.
I keep two or three 1-drops. Keeping one 5-cost Scarlett OR one Tsukikage with cheap bodies is fine; keeping both with no 1-drop is an L.

Can take Infiltrate and +1 attack when attacking, so Defenders can't block either of her Tsukikage swings; then she is sacrificed at end of turn.

+1 attack (after its Nov 16 errata) and untaps its holder once after an attack. Even on my Leader with an empty board, that's two swings for 1 to trigger Scarlett!

Plain 1-cost 1/2, and honestly better than a 1/1 searcher here because it survives 1-damage pings and hits twice.

Played into my Alley, it snipes a 2-health blocker in their Garden so my 1-drops keep getting chip damage in.

Adds 1 bonus damage once a turn whenever one of my Garden entities hits their leader.