Shao Alley Syndicate

I built this Shao control deck around sneaky Alley rats that attacks can't even touch. Back Alley Drifter, Backstreet Ratter and Mizuryuu Fist Master do their jobs straight from the Alley, Mirage Frog + Selis of the Shore draw cards off bounces, and Maho refills my hand at the end of my turn!

Mirage Frog

Deck

Game plan

  1. Early turns

    I open with Hayabusa Itto and Rei, grabbing Mirage Frog or Fumiko. Back Alley Drifter goes into my Alley to bounce their 2-drop.

  2. Middle turns

    Mirage Frog and Fumiko keep bouncing their plays while I leave 1 IKZ up for Shao's Response. Once my hand drops to 2 cards or fewer, Maho draws me a free card at the end of each of my turns.

  3. Closing

    Mizuki digs for another 2-cost Water card, Hydromancy Gate untaps IKZ on every portal, and Mizuryuu's Torrent plus Mizuryuu Fist Master bottom-deck their board while Mo closes.

Mulligan

I keep two cheap bodies — Hayabusa Itto with Mirage Frog or Kappa Kappa is gas. Throw back hands of 4-drops and up.

Key cards

  • Mirage Frog

    Discard a spare card to bounce a 2-drop AND tap Selis of the Shore to draw 1.

  • Back Alley Drifter

    Play it in the Alley to bounce an enemy 2-drop where combat can't reach it.

  • Hydromancy Gate

    Untaps IKZ up to the portaled entity's Gate Power so I can play AND keep Shao's Response up.

  • Maho

    Draws 1 at the end of my turn whenever I have 2 or fewer cards in hand. Free value.

  • Mizuryuu Fist Master

    Bottom-deck him from the Alley to bottom-deck two enemy entities (combined cost 5 or less), or portal him as a 5/5!

Tips

  • Keep 1 IKZ untapped on their turn for Shao's -1 attack Response or Water Orb.
  • Cash Backstreet Ratter in from the Alley at end of turn for a draw, an untapped IKZ and a 2-cost bounce!
  • Save Water Prison for mid-combat to bounce a 4-cost attacker and waste their whole swing.

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