
Shao Ninja Undertow
PrereleaseI use Koma to find Ninjas while keeping Ratter's removal and Sōryū reset plan.

I use Koma to find Ninjas while keeping Ratter's removal and Sōryū reset plan.
I start with Koma, Off-Duty Shinobi or Rei. Koma checks my top 5 for a Ninja: I take Off-Duty for another cheap body, or Phantom when my early turns are covered.
I trade with my small bodies and use Lotus or Torrent to clear the Garden. Backstreet Ratter waits in the Alley for its end-of-turn exchange. Pulled Under handles a single opposing Garden entity costing up to 7.
I clear an attack for Phantom's Charge. Sōryū is my late reset, but I have no Itto to find it. Before discarding my hand, I count what each player gets back.
I keep Koma, Off-Duty Shinobi and Mirage Frog with discard fuel. I send back hands packed with expensive removal; a Koma search cannot promise the missing early play.

Koma has eight Ninja targets: four Off-Duty Shinobi and four Phantom Shinobi. Koma is a Cat and Apprentice, so it cannot find another Koma.

Off-Duty is a 1-cost 1/2. I use that second health for early trades while keeping removal for more important threats.

Phantom attacks immediately and resists damage and destroy effects. Combat, bounce and displacement can still answer it.

I can sacrifice Alley Ratter at my turn's end to draw, untap 1 IKZ and bounce an opposing Garden entity costing 2 or less.

Sōryū discards my hand, then returns every other Garden entity. Ratter in my Alley stays there through the reset.