Shao Ninja Undertow

I kept Ratter Deluge's removal and Sōryū reset, swapping its early Watercrafting search for Koma and eight Ninjas. Koma can find a little opener or a later Phantom. A cat doing my homework is a W.

Black Cat, Koma

Deck

Game plan

  1. Early turns

    I start with Koma, Off-Duty Shinobi or Rei. Koma checks my top 5 for a Ninja: I take Off-Duty for another cheap body, or Phantom when my early turns are covered.

  2. Middle turns

    I trade with my small bodies and use Lotus or Torrent to clear the Garden. Backstreet Ratter waits in the Alley for its end-of-turn exchange. Pulled Under handles a single opposing Garden entity costing up to 7.

  3. Closing

    I clear an attack for Phantom's Charge. Sōryū is my late reset, but I have no Itto to find it. Before discarding my hand, I count what each player gets back.

Mulligan

I keep Koma, Off-Duty Shinobi and Mirage Frog with discard fuel. I send back hands packed with expensive removal; a Koma search cannot promise the missing early play.

Key cards

  • Black Cat, Koma

    Koma has eight Ninja targets: four Off-Duty Shinobi and four Phantom Shinobi. Koma is a Cat and Apprentice, so it cannot find another Koma.

  • Off-Duty Shinobi

    Off-Duty is a 1-cost 1/2. I use that second health for early trades while keeping removal for more important threats.

  • Phantom Shinobi

    Phantom attacks immediately and resists damage and destroy effects. Combat, bounce and displacement can still answer it.

  • Backstreet Ratter

    I can sacrifice Alley Ratter at my turn's end to draw, untap 1 IKZ and bounce an opposing Garden entity costing 2 or less.

  • Sōryū no Rin

    Sōryū discards my hand, then returns every other Garden entity. Ratter in my Alley stays there through the reset.

Tips

  • Koma, Off-Duty and Phantom all have Gate Power 0. Hydromancy Gate refunds no IKZ when I portal them.
  • I share Ratter Deluge's slower removal plan, but lose Itto's searches for Mirage Frog, Ratter and Sōryū. I plan with what I actually drew.
  • Koma can miss. My small bodies struggle against large Taunt entities, so I save Pulled Under for those blockers.

Beta