
Shao Ratter Deluge
PrereleaseI trade early, cash in Backstreet Ratter from the Alley, and save Sōryū for a useful reset.
Backstreet Ratter works from the Alley while my Water removal manages the Garden. I choose between Phantom's quick attack and Sōryū's big reset. Ratter can stay outside that reset. Let him cook.


I trade early, cash in Backstreet Ratter from the Alley, and save Sōryū for a useful reset.
I open with Itto or Rei and trade early. Mirage Frog buys time by returning a cheap entity, but I need a spare card for its discard.
I put Ratter in the Alley for its end-of-turn ability. Lotus handles several tiny entities; Torrent reaches a combined cost of 5. I save Pulled Under for a larger Garden threat costing up to 7.
I finish with Phantom's clear attack or consider Sōryū against a large Garden: discard my hand, return every other Garden entity, and leave my 7/7 behind. I count what both players get back first.
I keep Itto, Rei and Mirage Frog alongside another cheap play. I send Sōryū and expensive removal back when they would leave my opening turns empty.

Itto searches for Watercrafting cards. I choose Mirage Frog, Ratter or Sōryū based on my next turns.

At my turn's end, I can sacrifice Ratter from the Alley to draw, untap 1 IKZ and bounce an opposing Garden entity costing 2 or less.

Angler searches my top 5 for Mizuryuu: four Lotus and three Torrent give it seven possible hits.

Pulled Under bottom-decks one opposing Garden entity costing up to 7. I save it when the smaller spells cannot reach.

Sōryū discards my hand before returning the Garden entities. My Alley Ratter stays put, and returned friendly entities refill my hand afterward.