
Shao Shadowstep Assassins
PrereleaseSixteen 1-drops, looting Ninjas, and untouchable Charge finishers under Shao.
Everyone expects Shao to play slow, so rushing them down with 16 one-drops catches people totally off guard! Sweep-and-Keep Guy loots away extra 1-drops when it hits their leader, once a turn, Lotus of the Mizuryuu and Drowncalling Siren clear Defenders, and Phantom Shinobi closes with Charge. Huge W.


Sixteen 1-drops, looting Ninjas, and untouchable Charge finishers under Shao.
I flood turn 1 and 2 with The Calm Assassin, Off-Duty Shinobi, Rei and Hayabusa Itto. Mirage Frog bounces their 2-drop while Sweep-and-Keep Guy filters my hand on hit.
Stalking Assassin goes straight at their leader every turn, Lotus of the Mizuryuu bottom-decks cheap blockers, and Hydromancy Gate untaps IKZ so Shao's Response stays open.
Drowncalling Siren shoves a 3-cost Defender out of the way, Tenshin arms Shao, and Rooftop Hunter plus 4 Phantom Shinobi charge in for the win.
I keep two 1-cost bodies alongside Mirage Frog or Sweep-and-Keep Guy. Throw back hands with zero 1-drops.

3/1 with Charge that card effects can't destroy or damage — I run all 4 copies to slam the door shut.

Once a turn when it hits a leader, draw 1 and discard 1 to dig straight to Tenshin and Phantom Shinobi.

Bottom-decks any number of enemy Garden entities with combined cost 3 or less.

4/4 that displaces a base-cost-3-or-less blocker whenever she enters the Garden.

Ignores most board stalls by attacking leaders only (a tapped Taunt entity stops it), and has Gate Power 2 for Hydromancy Gate.