Sisters Tide Arsenal
The Sisters let me play Lightning weapons AND Water removal in the same deck. Once a turn on my turn, whenever my card effect removes an entity from their Garden, The Sisters play a weapon from my hand or discard pile costing up to its base cost. +1000 aura.

Deck
Game plan
Early turns
I open fast with Black Jade Recruit, Rei, Black Jade Dagger and Silver Current, Haruhi. Crate Rat Kurobo dumps weapons into my discard pile so The Sisters always have something to grab.
Middle turns
Sentinel of Passage, Usui and Mirage Frog clear a cheap blocker and hand me a free blade. Silver Current, Haruhi does it too whenever her attack ping finishes a 1-health entity.
Closing
Drowncalling Siren clears a 3-cost blocker. Mo gets Charge because The Sisters count as Lightning, and Black Jade Brawler and Indra already have Charge, so my top end swings immediately.
Mulligan
I keep Black Jade Recruit or Crate Rat Kurobo with a 1-cost weapon and Usui or Mirage Frog. Throw back anything with zero 1-drops.
Key cards

Displace, bounce, bottom-deck or destroy by effect on my turn all trigger them. The free weapon costs up to the removed entity's base cost.

Displaces a 1-cost entity while their Alley is empty, which immediately plays me a 1-cost dagger.

My favorite trick: discard a weapon to bounce their 2-drop, then The Sisters equip that exact weapon from the discard pile.

The Sisters are part Lightning, so Mo gets Charge on play and smacks for 4 right away.

The Sisters have the Raizan subtype, so Ikazuchi on them zaps every entity in their Garden for 1 when I attack.
Tips
- The Sisters start at 15 health, so you get cooked if you ignore their board. Trade early and save Healing Flutter for close races.
- Normal combat kills don't trigger The Sisters, and Lightning Orb on their turn doesn't either because it only works on my turn.
- Since The Sisters pull from the discard pile too, tossing a blade to Mirage Frog or Black Jade Recruit is basically free.




























