Zero Kindled Wrath

Fire used to do almost nothing on the opponent's turn, and then Fractured Domains gave me Kindled Wrath! I swarm early with 18 one-cost bodies and Battle Tempo, Shurra, hold 2 IKZ open to fry attackers or burn face at Response speed, and close with untouchable Phantom Shinobi. Big W.

Kindled Wrath

Deck

Game plan

  1. Early turns

    I open fast with Cinderwake Seer, The Calm Assassin, Off-Duty Shinobi and Fanatic Kindler while Glass Blower, Hokuto searches up burn.

  2. Middle turns

    Battle Tempo, Shurra and Cinderwake Ritualist pile on extra pings while Omen Peddler, played into my Alley, zaps a blocker in their Garden. Leave 2 IKZ up for Kindled Wrath on their turn!

  3. Closing

    Phantom Shinobi charges in for 3 and literally cannot be damaged or destroyed by Wrong Step or Lightning Orb. Scarlett, Collateral Burst, Detonation Pact and Fire Orb finish.

Mulligan

I keep two 1-cost bodies alongside Battle Tempo, Shurra or Glass Blower, Hokuto. Send back hands with zero 1-drop entities.

Key cards

  • Kindled Wrath

    2 IKZ Response: pay 1 life to deal up to 2 to a leader or enemy entity — stops 2-health attackers cold or finishes their leader on THEIR turn!

  • Phantom Shinobi

    3/1 Charge ninja that card effects cannot damage or destroy. Damage and destroy Responses do nothing to him, though a bounce like Water Prison still works.

  • Battle Tempo, Shurra

    1/2 body that survives 1-damage pings and can add 1 extra damage once a turn when it hits their leader.

  • Cinderwake Ritualist

    Once a turn, turns Zero's self-ping or Collateral Burst into bonus damage on their side.

  • Omen Peddler

    Played into my Alley, it snipes a 2-health blocker in their Garden so my early swarm keeps connecting.

Tips

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