Zero Marksman Burn

I built this Zero list so blockers never get to stay on the table. Ember Marksman, Collateral Beanz and Cinderwake Ritualist snipe their guys while I develop mine, and Ember Marksman hits Defenders for 4! Let him cook.

Updated Zero Marksman Burn update: Rei in, Fatal Strike out

Ember Marksman

Deck

Game plan

  1. Early turns

    I lead with Cinderwake Seer, Rei and Fanatic Kindler while Ruby finds Cinderwake Ritualist or Pekiro and Glass Blower, Hokuto grabs burn.

  2. Middle turns

    Ember Marksman deals 2 on play — or 4 straight into a Defender. Zero's ability pings Ritualist to give it +1 attack and copy 1 damage onto their side.

  3. Closing

    Scarlett charges in and can take Infiltrate to ignore Defenders, then Enzo, Tenshin, Detonation Pact and Fire Orb finish their leader.

Mulligan

I keep Ruby or Glass Blower, Hokuto with a 1-cost entity and Collateral Burst or Detonation Pact. Send back hands of 4-cost cards and up.

Key cards

  • Ember Marksman

    Deals up to 2 to an opposing entity on play, or up to 4 if it has Defender. Ishimaru's Carapace 1 leaves it at 1 health, and Carapace eats a 1-damage ping too, so finish it with 2 or more.

  • Collateral Beanz

    Deals up to 1 on play to clean up a 1-health body or finish off a hurt blocker.

  • Flame Eyed Reika

    Pay 3 leader health to drop a 2-cost entity into my Alley tapped for free while my life is still high.

  • Cinderwake Ritualist

    Once a turn, when an effect hits it in the Garden, it copies up to 2 of that damage onto another target.

  • Enzo

    Play him in the Garden to blast a leader or entity for up to 3.

Tips

Versions

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