| Displace | Switching the Active Pokémon to the Bench | Partly Both push a front-row unit into the back row without knocking it out, though Benched Pokémon cure Special Conditions and keep attached cards while displaced Azuki entities re-enter with Cooldown and, by our read of the rule that weapons can’t be attached in the Alley, lose their weapons. |
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| Effects disabled | Ability blocking (Path to the Peak) | Partly Path to the Peak gives every Pokémon with a Rule Box, on both sides, no Abilities while the Stadium stays in play. Killing Mist disables all card effects of one entity, for good. |
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| Frozen | Paralyzed | Partly A Paralyzed Pokémon can’t attack or retreat until its owner’s next turn ends. Frozen also stops attacks, but it also switches off abilities and stops all damage to the entity. |
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| Shocked | Paralyzed | Partly Both cost a card its next attack. Paralysis also stops retreating and ends after its owner’s next turn; Shocked is just one skipped untap, which also stops Defender and keeps the entity attackable. |
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| Rooted | “Can’t attack during your opponent’s next turn” | Mostly Pokémon attacks that say the Defending Pokémon can’t attack during your opponent’s next turn do what Rooted does: one lost attack, nothing else. |
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| Carapace | Resistance | Partly Resistance takes a fixed amount off damage from attacks of one type. Carapace takes it off all damage, from any source. |
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| Weapons | Pokémon Tools | Partly A Pokémon Tool stays attached until something removes it, normally one per Pokémon. Azuki weapons stack on one card and leave at the end of the turn. |
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| IKZ | Energy cards | No Pokémon Energy cards come from your deck and are attached to one Pokémon to power its attacks. IKZ is a shared pool from a separate pile that pays for any card. |
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| The Alley | The Bench | Mostly Like the Bench, the Alley holds up to five units that wait safely and can’t attack. The big difference is the front: Pokémon has one Active Pokémon, the Azuki Garden holds five entities. |
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| The Gate | Retreating | Partly Retreating swaps your Active Pokémon with a Benched one for an Energy cost. The Gate moves an Alley entity up for free, once a turn, and adds an effect, but nothing moves back. |
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| Damage resets each turn | Damage counters | No Damage counters stay on a Pokémon until they’re healed or it’s Knocked Out. Azuki entity damage disappears at the end of every turn. |
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| Decking out | Decking out | Mostly A Pokémon player loses when they can’t draw at the start of their turn. An Azuki player loses on any draw from an empty deck, even one from a card effect. |
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| Mulligan | Mulligan | No In Pokémon you only mulligan if your hand has no Basic Pokémon, and your opponent may draw a card for each one. The Azuki mulligan is your choice, once, with no penalty. |
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