Azuki TCG vs Pokémon TCG

Mechanic by mechanic

Azuki TCGPokémon TCGAnswer
DisplaceSwitching the Active Pokémon to the BenchPartly Both push a front-row unit into the back row without knocking it out, though Benched Pokémon cure Special Conditions and keep attached cards while displaced Azuki entities re-enter with Cooldown and, by our read of the rule that weapons can’t be attached in the Alley, lose their weapons.
Effects disabledAbility blocking (Path to the Peak)Partly Path to the Peak gives every Pokémon with a Rule Box, on both sides, no Abilities while the Stadium stays in play. Killing Mist disables all card effects of one entity, for good.
FrozenParalyzedPartly A Paralyzed Pokémon can’t attack or retreat until its owner’s next turn ends. Frozen also stops attacks, but it also switches off abilities and stops all damage to the entity.
ShockedParalyzedPartly Both cost a card its next attack. Paralysis also stops retreating and ends after its owner’s next turn; Shocked is just one skipped untap, which also stops Defender and keeps the entity attackable.
Rooted“Can’t attack during your opponent’s next turn”Mostly Pokémon attacks that say the Defending Pokémon can’t attack during your opponent’s next turn do what Rooted does: one lost attack, nothing else.
CarapaceResistancePartly Resistance takes a fixed amount off damage from attacks of one type. Carapace takes it off all damage, from any source.
WeaponsPokémon ToolsPartly A Pokémon Tool stays attached until something removes it, normally one per Pokémon. Azuki weapons stack on one card and leave at the end of the turn.
IKZEnergy cardsNo Pokémon Energy cards come from your deck and are attached to one Pokémon to power its attacks. IKZ is a shared pool from a separate pile that pays for any card.
The AlleyThe BenchMostly Like the Bench, the Alley holds up to five units that wait safely and can’t attack. The big difference is the front: Pokémon has one Active Pokémon, the Azuki Garden holds five entities.
The GateRetreatingPartly Retreating swaps your Active Pokémon with a Benched one for an Energy cost. The Gate moves an Alley entity up for free, once a turn, and adds an effect, but nothing moves back.
Damage resets each turnDamage countersNo Damage counters stay on a Pokémon until they’re healed or it’s Knocked Out. Azuki entity damage disappears at the end of every turn.
Decking outDecking outMostly A Pokémon player loses when they can’t draw at the start of their turn. An Azuki player loses on any draw from an empty deck, even one from a card effect.
MulliganMulliganNo In Pokémon you only mulligan if your hand has no Basic Pokémon, and your opponent may draw a card for each one. The Azuki mulligan is your choice, once, with no penalty.

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