Alley Fetchduck

Alley Fetchduck

A 2-cost body that later turns into a fresh card, used in Kagoro Boost as a cheap entity that cycles itself away.

  • IKZ cost
  • 1Attack
  • 2Health
  • Neutral Entity
  • Bird
End of Your Turn: You may bottom deck this card: Draw 1.

How to play it

  • Its end-of-turn swap works from the Alley too. Play it, count it toward Kagoro of the Burnt Path's bonus, then trade it for a card that same turn.
  • If it attacked, it is tapped and open to attack on their turn. Bottom-decking it at the end of your turn removes that target.

Play it

Details

Card number
AZK01-071
Rarity
Uncommon
Released in
Booster
Gate Power
0
Tournament status
Legal

Questions

What does Alley Fetchduck do in the Azuki TCG?

End of Your Turn: You may bottom deck this card: Draw 1. A 2-cost body that later turns into a fresh card, used in Kagoro Boost as a cheap entity that cycles itself away.

How much does Alley Fetchduck cost?

Alley Fetchduck costs 2 IKZ to play.

Is Alley Fetchduck legal in tournaments?

Yes. Alley Fetchduck is not banned.

What decks play Alley Fetchduck?

Kagoro Boost by Sleeveless Underground. You can play any of them free at IkuzoClash.

Who illustrated Alley Fetchduck?

Twisted Hand Studio.

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