Bobu Root Lock

I built this Bobu control deck so their attackers just have to sit there and watch. Stillness, Entangled Fate and Sandcoil Python root their board, and Priestess of Sanzu hunts down Rooted guys even while they are untapped. Big W.

Stillness

Deck

Game plan

  1. Early turns

    I chump early with Sloth Scarecrow and Wobbly Cabbage Cart while holding Wrong Step up. Koyama Farm Potter digs for Stillness, Sandcoil Python, Thornbloom Melon or Miharu of the White Bloom.

  2. Middle turns

    Stillness roots every 2-base-health or smaller entity in their Garden, Entangled Fate locks down a 5-health threat, and Warding Totem ramps me toward my giants.

  3. Closing

    Priestess of Sanzu cleans up Rooted entities while Stone Masked Ancient, Sandcoil Python and Mo take over the game. Miharu heals me once a turn when my small guys die on their turn.

Mulligan

I keep Koyama Farm Potter or a cheap blocker alongside Wrong Step. Send back clunky hands that can't play before turn 4.

Key cards

  • Stillness

    Roots every opposing Garden entity with base health 2 or less until my next turn. Aggro boards are instantly cooked.

  • Priestess of Sanzu

    Can attack untapped Rooted entities! She can't attack leaders, so her whole job is cleaning up the Garden.

  • Entangled Fate

    Roots one entity with 5 health or less until my next turn. Save it for their scariest hitter.

  • Wrong Step

    Response: destroys an attacking entity with 2 health or less, stopping the hit cold.

  • Miharu of the White Bloom

    Brings a 2-cost blocker with her on play, and heals me for 2 once a turn when my stuff dies on their turn.

Tips

  • Rooted wears off at the start of YOUR next turn, so cast Stillness and Entangled Fate on your Main phase before they get to swing.
  • Priestess of Sanzu can never target a leader — save Mo, Python and Ancient to finish their life total.
  • Pay 1 IKZ for Bobu's ability before passing when you have an Earth blocker out so its death heals you 1 more.
  • Always tap Stone Masked Ancient when it enters the Garden so Taunt forces every attack into its 6 health.

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