Stillness
A 6-cost Earth 4/4 that stops every entity with base health 2 or less in your opponent’s Garden from attacking on their next turn.
- IKZ cost
- 4Attack
- 4Health
- Earth Entity
- Rootbane
- Verdant
Revealed by
You heard it here first 🫣 Ty again @AzukiTCG for letting me reveal this card early! Illustration credit for the card goes to WeiWei💕 #FracturedDomainsReveal
Our early read
Base health 2 or less covers most entities played today: 248 of 297 in the nine community lists posted on The Gate. All 40 in the Kagoro Boost list qualify, and 32 of 35 in Miss the Rage. Against a wide, cheap board, Stillness stops nearly every attack on their next turn.
It roots only what is in their Garden when it lands. Entities they play or portal next turn aren’t Rooted, though only Charge entities like Scarlett can attack right away. Their leader isn’t an entity, so a leader holding a weapon still attacks, and Rooted doesn’t stop abilities or Defender.
It is a cheaper Sandcoil Python: 2 IKZ less, rooting by base health 2 or less instead of base attack 3 or less. Python also stops bigger, low-attack entities like Mizuki (3/4) and Trade Guild Cavalry (3/3); Stillness doesn’t.
Lord of the Woods, Kasumigami is the 9-cost version that roots by base cost 6 or less, nearly every entity. Everything Stillness roots has base health 2 or less, so unless a buff lifts it past 5 health, a Silence portaled in the same turn destroys one.
Quicksand destroys entities with 2 health or less for 5 IKZ, nearly the same group, so after a Quicksand, Stillness has little left to root. Stillness is for the turn you need time and a 4/4 on board.
Stillness is Verdant, so Koyama Farm Potter can find it from your top 5. Gate Power 0 makes it a poor Gate body, so play it into your Garden, where the 4/4 can attack next turn.
Its roots turn on the full set’s payoffs too: Hart of the Forest (+1/+1 with two Rooted), Sanzu Courier (Defender), Wandering Herbalist (heal), Blossom of the Valley and Curse of the Grove.
Combos and questions
Details
- Card number
- STT07-012
- Rarity
- Super Rare
- Set
- Fractured Domains (AZK-02)
- Gate Power
- 0
- Illustrator
- Wei Wei
- Releases
- November 20, 2026
Questions
What does Stillness do in Azuki TCG?
A 6-cost Earth 4/4 that stops every entity with base health 2 or less in your opponent’s Garden from attacking on their next turn. Card text: On Play: All entities with a base health of 2 or less in your opponent’s Garden become Rooted (cannot attack until the start of your next turn).
When does Stillness come out?
Stillness is part of Fractured Domains (AZK-02), which releases November 20, 2026, in North America, Latin America, Europe and the Middle East.
Who revealed Stillness?
@itsLuka_ty, on October 25, 2026, as part of Azuki’s #FracturedDomainsReveals.
Can I play Stillness on IkuzoClash?
Yes. Stillness is in the deck builder as a Prerelease card, so you can build with it and play against the AI or friends before November 20, 2026.
Like other games?
More Earth previews
Card text from Azuki’s official Fractured Domains reveals. The read above is ours, before release; final rulings come from Azuki.
























