Renji Triple Source Blast
Chat, Firebrand Renji is a puzzle card and I cracked it. Hit him with three DIFFERENT damage sources in a single turn and he fires 3 damage at anything. Stack that with Enzo and Detonation Pact and their leader disappears.
Updated Renji Triple Source Blast update: no more dying early

Deck
Game plan
Early turns
I drop Lounge Siren, Saeko early so her start-of-turn ping is waiting for me. Ruby and Glass Blower, Hokuto dig up the combo pieces.
Middle turns
I park Firebrand Renji in the Garden, then run the combo turn: Saeko's 1, Zero's 1, and a third ping from Collateral Burst or Fanatic Kindler. Boom, 3 damage.
Closing
Then I count my burn in hand: Renji is 3, Enzo is 3, Collateral Burst is 2, Detonation Pact is 2. None of those open a Response window because I didn't even declare an attack!
Mulligan
I keep Firebrand Renji, Ruby or Glass Blower, Hokuto alongside Saeko or Fanatic Kindler. Send back hands with zero 1-drops.
Key cards

Three separate damage sources in one turn = 3 damage to any leader or Garden entity. Even if the third ping knocks him out, the 3 still fires!

Free first source every turn at the start of my turn, plus 1 damage on one of their guys.

My easiest second source because it costs zero IKZ and zero cards, just 1 leader health.

Point the 1 self-damage at Renji for source #3 and throw 2 at their leader — that's 5 damage for 2 IKZ.

When Saeko pings Ritualist, Ritualist can pass that 1 damage to Renji as its own separate source.
Tips
- Hits #1 and #2 on Renji HAVE to be 1 damage each. Hit him for 2 first and he dies at 2 sources — huge L.
- Detonation Pact and Zero's ability cost my own health, and tying at 0 means I lose, so keep Healing Flutter handy.
- Watch out before dropping Suzuka or the 8-cost Zero: they fry my own Saeko, Ruby and Hokuto too.
Versions
- Version 2Oct 31, 2026 update
- Version 1First list


























