Is Azuki’s Displace like Sap in Hearthstone?
PartlyPartly. Sap sends an enemy minion back to its owner’s hand so they have to pay mana for it again. Displace sends an enemy Garden entity to its owner’s Alley on the board, where portaling is free but capped at one entity per turn.
Displace in the Azuki TCG
Displace moves an entity from the Garden to its owner’s Alley, and its card effects do not activate. Weapons can’t be attached to cards in the Alley, so our read, pending a ruling, is that a displaced entity’s weapons go to the discard pile. Because only one entity per turn can portal back through the Gate — entering the Garden with Cooldown — Displace clears Defenders and slows wide boards without putting cards back in hand.
The same
- Both remove a front-line blocker for the turn without triggering Deathrattle or [When Destroyed] (unless the opponent’s 10-card Hearthstone hand is full, which destroys the Sapped minion).
Different
- Replaying a Sapped minion costs mana and fires its Battlecry again. Portaling a displaced entity through the Gate costs 0 IKZ and skips [On Play].
- Displacing several entities at once with Tidal Wave bottlenecks the opponent’s once-per-turn Gate even when they have 10 IKZ.
Hearthstone: checked against the Hearthstone Wiki: Sap. Azuki TCG: printed card text and the rules.



