Is Killing Mist’s disable like Silence in Hearthstone?
NoNo. Silence wipes stat buffs and thaws Freeze on a Hearthstone minion, whereas Killing Mist leaves stat modifiers and negative statuses intact while disabling the entity’s printed and already-granted abilities.
Effects disabled in the Azuki TCG
With a Ninja in your Garden, Killing Mist disables the card effects of an opposing entity with 7 or less health in the Garden or Alley. Under the Azuki judges’ rulings of November 1–2, 2026, disabling an entity permanently turns off its printed abilities and removes abilities other cards had already granted it (such as Defender), while keeping stat changes, negative statuses like Rooted or Shocked, and any abilities granted afterward.
The same
- Both turn off the card’s printed and already-granted abilities, keywords included: a disabled Defender can no longer redirect attacks, just as a silenced Taunt minion stops taunting.
- Both stop death triggers: a disabled entity’s [When Destroyed] never happens, like a silenced minion’s Deathrattle.
- Neither removes damage already on the card, and both allow new abilities to be granted afterward.
Different
- Silence strips stat enchantments from other cards, so a minion buffed by +2/+2 loses the stats. Under the November 1–2, 2026 judges’ rulings, a disabled Azuki entity keeps stat changes other cards gave it.
- Silence thaws a Frozen minion. Disabling an Azuki entity leaves negative statuses like Frozen, Shocked or Rooted in place.
- Killing Mist reaches the Alley, the back row most effects can’t touch, and the same spell also destroys an entity with base health 7 or less.
- Hearthstone has many Silence effects. In the Azuki TCG only Killing Mist permanently disables an opposing entity’s card effects (Chilling Water only applies Frozen until your next turn), and only with a Ninja in your Garden; Homura disables the entity it plays for you.
Hearthstone: checked against the Hearthstone Wiki: Silence. Azuki TCG: printed card text and the rules.



