Every Fractured Domains card is out: my first look

Azuki just put the WHOLE set up at once: 129 booster cards plus four starter decks. I read every single one. Here are the ones I am building with first.

Neutral: cards every deck can steal

Phantom Shinobi is a 4-cost 3/1 with Charge that card effects can’t destroy or damage. No Fatal Strike and no pings, and Killing Mist only gets it if you have a Ninja out to disable it first. It still dies in combat, and displace or bounce still move it, so Water players aren’t cooked.

Weapon Snatch is 2 IKZ at response speed and sends a weapon costing 4 or less on their leader or one of their entities to the bottom of the deck. Bottom, not the discard pile, so Lightning can’t bring it back. Hold it for the turn they swing with a weapon like Burning Edge.

Daigo locks their Gate until your next turn, and Water gets the same lock in Drowned Passage. No portal means their whole Alley just sits there. Against Gate-heavy decks that is a whole turn of nothing for them.

Relentless Stampede is Earth, but I have to say it: 6 IKZ to destroy anything costing 7 or less. Big and simple.

Lightning: weapons straight from your deck

The Lightning starter is all about Flashdraw weapons played from the top of your deck. Skyreach Gate plays your top card after a portal if it’s a weapon that fits the portaled entity’s Gate Power. Overcharge Shiv gets +2 instead of +1 that way, and Lightning Chakram draws a card.

Set the top first. Yoru no Tsukai arranges five cards, Master Kuroda puts a 1-cost weapon on top, and Indra can bin a card you don’t want. Then portal.

Water: displace, then cash it in

Puddle Abduction is 2 IKZ to displace anything costing 4 or less. Every displace fills their Alley. With 2 or more entities there, Relic Runner Shao and Blue Haze, Kai turn on, and Flow of Fortune draws 1 for each one (up to 3).

Qingyue costs 10 but drops 1 for every Whirlpool leader or entity in your Garden, Hei Lian included. With a few Whirlpool friends out it is way cheaper.

Earth: root it, then uproot it

Each time you portal with Tanglehold Gate, an entity in their Garden with base health up to the portaled entity’s Gate Power becomes Rooted. Then Curse of the Grove deals 4 to a Rooted entity instead of 2, Buried Alive kills an attacker costing 3 or less, and Wind Drawn Archer can attack it even untapped.

Kaene the Reclaimer can heal above 20. Now no heal card in Earth is ever wasted.

Fire: Bloodlust everywhere

Cheap Bloodlust bodies (Reckless Beanz, Vandal, Alley Dog) plus Burning Edge: on a Bloodlust entity it gives Infiltrate, so Defenders can’t stop the hit. Cinderborn Cub joins in after your first Bloodlust hit.

Watch out for Stillwater Sealstone. While it’s in a Garden, no entity with base cost 2 can attack, and Fire has a lot of 2-drops. Clear it first.

Fractured Domains is out November 20, 2026. Card text is Azuki’s; the read is ours, not an official ruling.

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