Cooldown vs other games

An entity has cooldown the turn it enters the Garden: it can’t attack, and its tap abilities in the Garden wait too, unless the card says otherwise. That includes entities portaled in from your Alley. Charge lets it attack anyway. Cooldown never stops Defender, and leaders never have it.

Is it like…

Summoning sickness in Magic: The GatheringYes

Yes. Cooldown is the Azuki TCG’s summoning sickness: a new entity can’t attack or use its tap abilities that turn, and Charge works like Haste for attacking, though not for tap abilities. The one twist is that moving from your Alley to your Garden counts as arriving.

What’s the same and what’s different

Minions can’t attack the turn they’re played in HearthstoneYes

Yes. Like Hearthstone minions, Azuki entities can’t attack on the turn they arrive unless they have Charge. The difference is the Alley: an entity portaled from it into the Garden also waits a turn.

What’s the same and what’s different

Characters can’t attack the turn they’re played in One Piece TCGYes

Yes. One Piece Characters can’t attack the turn they’re played unless they have Rush, and Blockers still block. Azuki cooldown works the same, with Charge and Defender.

What’s the same and what’s different

Drying in Disney LorcanaMostly

Mostly. A Lorcana character is “drying” the turn it’s played: no questing, challenging or exerting. Azuki cooldown stops attacking and tap abilities the same way.

What’s the same and what’s different

No summoning sickness in Legends of RuneterraNo

No. Legends of Runeterra has no summoning sickness: a unit played on your attack turn can attack right away. In the Azuki TCG every entity waits a turn unless it has Charge.

What’s the same and what’s different

No summoning sickness in Yu-Gi-Oh!No

No. A Yu-Gi-Oh! monster can attack the turn it’s Summoned, as long as it isn’t the first turn of the Duel. Azuki entities wait a turn unless they have Charge.

What’s the same and what’s different

Other mechanics

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