Is Azuki’s cooldown like summoning sickness in Magic?
YesYes. Cooldown is the Azuki TCG’s summoning sickness: a new entity can’t attack or use its tap abilities that turn, and Charge works like Haste for attacking, though not for tap abilities. The one twist is that moving from your Alley to your Garden counts as arriving.
Cooldown in the Azuki TCG
An entity has cooldown the turn it enters the Garden: it can’t attack, and its tap abilities in the Garden wait too, unless the card says otherwise. That includes entities portaled in from your Alley. Charge lets it attack anyway. Cooldown never stops Defender, and leaders never have it.
The same
- No attacking and no tap abilities on the turn the card arrives.
- Neither stops defending: Magic creatures block and Azuki Defenders redirect with summoning sickness or cooldown.
- Haste and Charge let a new card attack; only Haste also allows tap abilities.
Different
- Magic checks whether you’ve controlled the creature since your turn began. Azuki checks when it entered the Garden, so an entity that waited in your Alley for turns still has cooldown when the Gate brings it in.
- Cards like Dropline Station say their tap ability is not affected by cooldown.
Magic: The Gathering: checked against the Magic Comprehensive Rules. Azuki TCG: printed card text and the rules.




