Godmode vs other games
A Godmode card cannot leave the field by taking damage or by card effects: no destroy, no return to hand, no bottom-deck, and it can’t even be sacrificed to pay a cost. It still takes damage, can be attacked, and can be moved to the Alley by Displace (since the Alley is still on the field). Two things remove it from the field: being replaced when its row is full, and losing Godmode to Killing Mist’s disable first.
- Can you sacrifice a Godmode card to pay a cost?
- What happens when an entity enters a full Garden or Alley?
Is it like…
Indestructible in Magic: The GatheringPartly
Partly. Indestructible stops lethal damage and destroy effects, but Magic still lets you exile, bounce or sacrifice the creature, or shrink its toughness to 0. Godmode stops every card effect that would remove it.
What’s the same and what’s differentImmune in HearthstoneNo
No. Immune stops damage and enemy targeting. A Godmode entity is the opposite: it can be targeted and it does take damage, it just never leaves the field.
What’s the same and what’s different“Cannot be destroyed by battle or card effects” in Yu-Gi-Oh!Partly
Partly. Yu-Gi-Oh! monsters that can’t be destroyed can still be banished, returned to the hand or Tributed. Godmode stops every way a card effect could move it off the field.
What’s the same and what’s differentArmor in Marvel SnapPartly
Partly. Armor stops cards at its location from being destroyed. Godmode protects one card from destroy and from every other removal effect, wherever it is.
What’s the same and what’s different


