IKZ vs other games

IKZ is the Azuki TCG’s resource. Each turn you add 1 IKZ from your separate 10-card IKZ pile, up to 10, and tap it to pay costs. You pay a card’s whole cost at once, and nothing floats. IKZ you leave untapped at the end of your turn pays for Responses on your opponent’s turn.

Is it like…

Mana crystals in HearthstoneMostly

Mostly. IKZ grows like mana crystals: one a turn, up to 10, refilled each turn. The difference is your opponent’s turn: unspent IKZ pays for Responses there.

What’s the same and what’s different

Lands in Magic: The GatheringPartly

Partly. Both tap for resources and untap each turn, but Magic lands come from your deck and can flood or screw you. IKZ comes from a separate pile, one every turn.

What’s the same and what’s different

DON!! in One Piece TCGMostly

Mostly. Both come from a separate 10-card pile and refresh each turn. DON!! arrives two at a time and can be given to cards for power; IKZ arrives one at a time and only pays costs.

What’s the same and what’s different

Mana and spell mana in Legends of RuneterraMostly

Mostly. Runeterra mana grows by one a round up to 10, like IKZ. Runeterra also saves up to 3 unspent mana as spell mana; unspent IKZ doesn’t carry over, but it does pay for Responses on your opponent’s turn.

What’s the same and what’s different

Ink in Disney LorcanaPartly

Partly. In Lorcana you choose a card from your hand to put in your inkwell each turn. IKZ arrives from its own pile, so you never give up a card for resources.

What’s the same and what’s different

Energy in Marvel SnapPartly

Partly. Snap energy equals the turn number, and a game lasts six turns. IKZ grows the same way but up to 10, and games last until a leader falls.

What’s the same and what’s different

Energy cards in Pokémon TCGNo

No. Pokémon Energy cards come from your deck and are attached to one Pokémon to power its attacks. IKZ is a shared pool from a separate pile that pays for any card.

What’s the same and what’s different

Other mechanics

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