| Displace | Unsummon (bounce) | Partly Both clear a blocker or threat without destroying it, so indestructible or death triggers don’t fire, but Displace parks the entity in the back-row Alley instead of its owner’s hand. |
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| Bloodlust | Bloodthirst | No Magic’s Bloodthirst puts permanent +1/+1 counters on a creature as it enters the battlefield if an opponent was dealt damage earlier that turn; Azuki’s Bloodlust gives +1 attack until end of turn when the creature itself attacks a leader. |
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| Sealed | Lands that don’t untap during your next untap step | Mostly Both keep spent resources tapped past your next untap phase as a drawback for an above-curve effect, except Sealed also blocks manual untap effects until after that Reset phase. |
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| Dual-element Leaders | Two-color Commanders | Partly Both define from turn one which two colors or elements can go into your deck, though an Azuki Leader starts on the board as your life total while a Magic Commander starts off the battlefield in the command zone. |
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| Effects disabled | “Loses all abilities” | Mostly Under the Azuki judges’ rulings of November 1–2, 2026, Killing Mist matches Magic’s timestamp order — turning off printed abilities and abilities granted earlier while leaving stat boosts and later-granted abilities intact — except Magic’s versions often set base stats or end at end of turn. |
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| Shocked | “Doesn’t untap during its controller’s next untap step” | Yes Shocked is the Azuki TCG’s keyword for Magic’s “doesn’t untap during its controller’s next untap step”. The difference is what a tapped card means: an Azuki tapped entity can be attacked, so Shocked also keeps it open to attacks. |
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| Rooted | “Can’t attack” effects | Partly Magic has many “can’t attack” effects, often lasting as long as an Aura stays attached and often stopping blocks too. Rooted only stops attacking, and only until the start of the rooting player’s next turn. |
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| Godmode | Indestructible | Partly Indestructible stops lethal damage and destroy effects, but Magic still lets you exile, bounce or sacrifice the creature, or shrink its toughness to 0. Godmode stops every card effect that would remove it. |
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| Charge | Haste | Mostly Haste and Charge both let a creature attack the turn it arrives. Haste also lets it use tap abilities right away; Azuki Charge’s reminder text only covers attacking. |
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| Cooldown | Summoning sickness | Yes Cooldown is the Azuki TCG’s summoning sickness: a new entity can’t attack or use its tap abilities that turn, and Charge works like Haste for attacking, though not for tap abilities. The one twist is that moving from your Alley to your Garden counts as arriving. |
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| Defender | Defender | No Same word, different job. Magic’s Defender means the creature can’t attack. Azuki’s Defender is a way to block: tap it to make it the target of an attack. |
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| Infiltrate | “Can’t be blocked” | Partly An unblockable Magic creature always hits the player, planeswalker or battle it attacked. An Infiltrate attacker can’t be redirected by Defender, but it still picks a legal target, and Taunt still applies. |
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| Response | Instants | Partly Instants can be cast whenever you have priority, by either player, in response to anything. Azuki Responses are only for the defending player, and only after an attack is declared. |
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| On Play | Enters-the-battlefield triggers | Partly A Magic “when this enters” trigger fires every time the permanent enters, from any zone. [On Play] fires only when the card is played, from your hand or from your deck by an effect. |
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| When Destroyed | “Dies” triggers | Partly “When this dies” in Magic means put into the graveyard from the battlefield, so it also fires when the creature is sacrificed. [When Destroyed] doesn’t fire on a sacrifice. |
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| Sacrifice | Sacrifice | Partly In both games sacrificing is not destroying. But in Magic an indestructible creature can be sacrificed and a sacrifice triggers “dies” abilities. A Godmode card can’t be sacrificed, and a sacrifice doesn’t trigger [When Destroyed]. |
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| Weapons | Equipment | Partly Magic Equipment stays on the battlefield and can be moved for its equip cost. An Azuki weapon is a one-turn boost that goes to the discard pile when the turn ends. |
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| IKZ | Lands | Partly Both tap for resources and untap each turn, but Magic lands come from your deck and can flood or screw you. IKZ comes from a separate pile, one every turn. |
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| Attacking tapped entities | Attacking players | No Magic creatures attack players, planeswalkers and battles, never other creatures; the defender picks blockers. Azuki attackers can choose a tapped entity as their target. |
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| Damage resets each turn | Damage wearing off at cleanup | Yes Like Magic, damage on Azuki entities wears off at the end of each turn, and damage to the player or leader stays. |
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| Decking out | Drawing from an empty library | Yes In both games you lose when you have to draw a card and your deck is empty. |
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| Mulligan | London mulligan | Partly Both redraw a full seven. Magic lets you mulligan again and again, putting one card on the bottom for each mulligan. The Azuki mulligan is once, with no penalty. |
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| Can’t take damage from card effects | Hexproof | No Hexproof stops opponents targeting the creature at all, with any spell or ability. Lighthouse Keeper can be targeted; it just takes no damage from card effects, and every other effect still works on it. |
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