Is Killing Mist’s disable like “loses all abilities” in Magic?
MostlyMostly. Under the Azuki judges’ rulings of November 1–2, 2026, Killing Mist matches Magic’s timestamp order — turning off printed abilities and abilities granted earlier while leaving stat boosts and later-granted abilities intact — except Magic’s versions often set base stats or end at end of turn.
Effects disabled in the Azuki TCG
With a Ninja in your Garden, Killing Mist disables the card effects of an opposing entity with 7 or less health in the Garden or Alley. Under the Azuki judges’ rulings of November 1–2, 2026, disabling an entity permanently turns off its printed abilities and removes abilities other cards had already granted it (such as Defender), while keeping stat changes, negative statuses like Rooted or Shocked, and any abilities granted afterward.
The same
- Both turn off printed abilities and abilities granted before the effect, while abilities granted afterward still work.
- Power and toughness boosts from other effects stay in Magic; stat changes from other cards stay on a disabled Azuki entity.
Different
- Many Magic effects that remove abilities also set base power and toughness (such as turning a creature into a 1/1 Frog until end of turn). Killing Mist leaves printed attack and health alone.
- Killing Mist’s disable has no end and comes with a destroy in the same spell.
Magic: The Gathering: checked against the Magic Comprehensive Rules. Azuki TCG: printed card text and the rules.


