When Destroyed vs other games

[When Destroyed] triggers when the entity is destroyed: by combat damage, by damage from a card effect, or by a destroy effect. Sacrificing it is not destroying it (that is [When Sacrificed]), and neither is replacing it in a full row, returning it to hand or putting it on the bottom of the deck.

Is it like…

Deathrattle in HearthstoneMostly

Mostly. Both trigger when the unit dies to damage or a destroy effect, and both are switched off by Silence or Killing Mist’s disable. The difference is sacrifice: Hearthstone has none, while the Azuki TCG keeps it separate and [When Destroyed] doesn’t trigger.

What’s the same and what’s different

“Dies” triggers in Magic: The GatheringPartly

Partly. “When this dies” in Magic means put into the graveyard from the battlefield, so it also fires when the creature is sacrificed. [When Destroyed] doesn’t fire on a sacrifice.

What’s the same and what’s different

Last Breath in Legends of RuneterraMostly

Mostly. Last Breath triggers when the unit dies, and Obliterate gets around it. [When Destroyed] triggers when the entity is destroyed, and removal that isn’t destroying, like bottom-decking, gets around it.

What’s the same and what’s different

Other mechanics

Beta