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What do Daigo and Drowned Passage stop when they lock a Gate?

They stop your opponent’s Gate from tapping until the start of your next turn. Any entities waiting — or displaced into — their Alley stay stuck there for their entire turn, and their Gate’s portal effect cannot fire.

Step by step

  1. Displace opposing Garden threats into their Alley with Puddle Abduction or Tidal Wave, or wait until they park a high-Gate-Power setup piece in their Alley.
  2. Play Daigo (Neutral, 5 IKZ) or cast Drowned Passage (Water, 3 IKZ).
  3. On their turn, their Gate cannot be tapped, so they cannot portal an entity forward or trigger Surge Gate, Hydromancy Gate, Tanglehold Gate or Sanguine Gate.

Good to know

Gate lock does not stop your opponent from playing fresh entities straight from their hand into their Garden, and it does not turn off Alley abilities that work from the Alley.

Fractured Domains isn’t out until November 20, 2026. This is our read of the revealed card text, not an official ruling.

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