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Which of the six Lightning and Water Gates should The Sisters play?

Surge Gate for aggressive weapon recursion, Hydromancy Gate when you want extra IKZ to cast removal and equip in the same turn, and Rainworn Gate when your removal package relies on cost-capped displace.

Step by step

  1. The Sisters are both Lightning and Water, so deckbuilding rules let you choose any of the three Lightning Gates (Surge Gate, Stormchain Gate, Skyreach Gate) or three Water Gates (Hydromancy Gate, Gate of Echoed Waves, Rainworn Gate).
  2. Surge Gate replays a discarded weapon on every portal while The Sisters play a second weapon once a turn when your removal clears an opposing Garden entity on your turn: two free weapons a turn.
  3. Hydromancy Gate untaps IKZ up to the portaled entity’s Gate Power, helping pay for Puddle Abduction or Rippling Recall on your turn or hold IKZ open for Water Prison on their turn.
  4. Rainworn Gate shrinks an opposing entity’s cost so Back Alley Abductor, Gabu or Puddle Abduction can remove it, while The Sisters still check the entity’s printed base cost for your free weapon.

Good to know

Because The Sisters check base cost rather than reduced cost, shrinking a 4-cost entity to 2 with Rainworn Gate lets Gabu displace it and still lets The Sisters play a 4-cost weapon like Ikazuchi.

Fractured Domains isn’t out until November 20, 2026. This is our read of the revealed card text, not an official ruling.

More combos

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