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What should Killing Mist disable and destroy?

Destroy the entity that hurts you most; every entity printed qualifies except Lord of the Woods, Kasumigami (base health 8), and Phantom Shinobi and Teb Fea, which card effects can’t remove unless you disable them first. With a Ninja in your Garden, disable first: the entity with an ability that still matters after the destroy, or the one you are about to destroy if its effect would trigger when it dies.

Step by step

  1. Have a Ninja entity in your Garden when you cast it: Off-Duty Shinobi costs 1, Sweep-and-Keep Guy 2, Eye of the Black Jade 3, Field Agent Ren, Ghostblade, Masahi and Phantom Shinobi 4, Relic Runner Akari 5 and Scorchveil Shinobi, Suzuka 6. A Ninja in your Alley doesn’t count.
  2. Disable a second entity you can’t also remove, like a Defender standing between your attackers and their leader: it loses Defender.
  3. Or disable the entity you then destroy, so its When Destroyed never happens.
  4. Our read: disabling Teb Fea turns off its Godmode, so the destroy that follows removes it. Without a Ninja, Killing Mist can’t touch Teb Fea.

Good to know

The disable has no end on the card, so a disabled entity stays without its abilities for as long as it is on the field.

Fractured Domains isn’t out until November 20, 2026. This is our read of the revealed card text, not an official ruling.

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