Is Killing Mist’s disable like Silence in Runeterra?
NoNo. Riot’s Silence removes every stat buff, debuff and status on a unit alongside its abilities, whereas Killing Mist keeps stat changes and negative statuses while stripping printed and already-granted abilities.
Effects disabled in the Azuki TCG
With a Ninja in your Garden, Killing Mist disables the card effects of an opposing entity with 7 or less health in the Garden or Alley. Under the Azuki judges’ rulings of November 1–2, 2026, disabling an entity permanently turns off its printed abilities and removes abilities other cards had already granted it (such as Defender), while keeping stat changes, negative statuses like Rooted or Shocked, and any abilities granted afterward.
The same
- Both remove the unit’s printed and previously granted keywords and abilities, while letting later grants apply.
- Both leave damage on the card alone.
Different
- Runeterra’s Silence strips stat buffs, debuffs and statuses other cards put on the unit. A disabled Azuki entity keeps its stat modifiers and negative statuses like Rooted or Shocked.
- Runeterra has many Silence sources. In the Azuki TCG only Killing Mist permanently disables an opposing entity’s card effects, and only with a Ninja in your Garden.
- Killing Mist can also hit the Alley, the Azuki back row, and destroys an entity in the same cast.
Legends of Runeterra: checked against the Riot: Legends of Runeterra keywords. Azuki TCG: printed card text and the rules.


