Is Killing Mist’s disable like negating a monster’s effects in Yu-Gi-Oh!?

PartlyPartly. Negating a face-up monster’s effects with Effect Veiler or Infinite Impermanence turns off its printed and gained monster effects for the turn while keeping external stat boosts, whereas Killing Mist never ends and leaves all stat changes in place.

Effects disabled in the Azuki TCG

With a Ninja in your Garden, Killing Mist disables the card effects of an opposing entity with 7 or less health in the Garden or Alley. Under the Azuki judges’ rulings of November 1–2, 2026, disabling an entity permanently turns off its printed abilities and removes abilities other cards had already granted it (such as Defender), while keeping stat changes, negative statuses like Rooted or Shocked, and any abilities granted afterward.

The same

  • Both turn off the monster’s printed effects and effects granted to it before the disable or negation, while leaving printed stats and external stat boosts from other cards intact.
  • Both leave the card on the field.

Different

  • Effect Veiler and Infinite Impermanence negate until the end of the turn and also reset any ATK/DEF boosts the monster gained from its own effects (such as Accesscode Talker). Killing Mist lasts as long as the entity stays on the field, keeps stat changes, and lets abilities granted afterward work.
  • Those Yu-Gi-Oh! negations are mostly used on the opponent’s turn in response to an effect. Killing Mist is a [Main] spell cast on your own turn that also destroys an entity in the same cast.

Yu-Gi-Oh!: checked against the Yu-Gi-Oh! TCG Rulebook. Azuki TCG: printed card text and the rules.

Effects disabled in other games

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