How do you find the dead cards in your Azuki TCG deck?

Play at least ten games with the same 50 cards. After each one, write down the cards still in your hand when it ended and any card you played that changed nothing. A card on that list in most games is dead: cut it, two copies at a time, for a card that fixes the way you lost.

Ok so I kept Wu Cha in my deck for like a whole week because he looks SO cool. He never left my hand. Not once. Cool cards don’t count if they’re stuck in your hand lol.

How to tell

  • It is still in your hand at the end of most games, win or lose.
  • You only play it when there is nothing else to do.
  • A turn after you play it, the board and both leaders’ health look the same.
  • It costs more IKZ than you have on the turn your games are usually decided.

Example: Wu Cha in a Raizan deck

Say you added 2 Wu Cha to a Raizan deck. It costs 8, so going first you cannot play it before turn 8. Here is a ten-game tally:

CardDrawnPlayedStill in hand
Wu Cha615
Hidden Dagger770
Tenshin871
Crate Rat Kurobo550

Most games ended by turn 7, so Wu Cha sat in hand in 5 of the 6 games it was drawn. Swap both for 2 Alpine Prowler: it costs 2, and from the Alley it trades itself for 3 cards, keeping 1.

Real example: Obsidian Carapace Fortress update: my wall actually works now

How to fix it

  1. Pick one list and play ten games against the decks you expect to face. Change nothing in between.
  2. After each game, write down the cards left in your hand and any card you played that changed nothing.
  3. Also write down how you lost: died early, ran out of cards, too little IKZ, or they were at 5 health or less.
  4. Cut the card that shows up most, two copies at a time, for a card that fixes your most common loss.
  5. Play ten more games with the new list before you judge it.

MochiBosu’s decks with these cards

In other card games

Questions

How many games do you need to find a dead card?

Ten games with one list will show a card that is stuck in most of them. It is not enough to tell two good cards apart; see how many games to test a change.

Should you cut a card that does nothing on its own?

Check what it feeds first. Crate Rat Kurobo is a 1/1 that changes nothing on the board, but it puts 3 to 5 cards from your deck into your discard pile, and Piko of Thousand Blades gets up to +3 attack from the weapons there. Judge an enabler by the games where its partner was good.

Is a card you play every game always good?

No. Cheap cards get played every game because they are cheap. Ask whether it changed the board or the race: a Rei that traded with an attacker did; one that never attacked or got attacked did not.

More deck-building guides

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