Why does my Azuki TCG deck lose before turn 6?

Damage to your leader never heals on its own, so early hits add up while slow cards sit in hand. Add cheap ways to stop attacks: a 1-cost Defender like Penny takes a whole attack for your leader, a Response like Hidden Dagger turns an attack into a fight, and a heal like Healing Flutter buys back a turn.

Penny is super tiny but she jumps in front of a whole attack for your leader. Tiny heroes are the best heroes.

How to tell

  • Your leader is under 10 health by your turn 5.
  • Your first plays cost 3 or more.
  • You have nothing to do when they attack.

Example: Penny against an armed leader

Your opponent’s leader attacks yours for 2 every turn with a new Tenshin. On turns 2 to 5 that is 8 of your 20 health.

A Penny in your Garden can tap to take one of those attacks instead. One Penny, one card, 1 IKZ: 2 health saved, and the attacker has used its attack for the turn.

How to fix it

  1. Count your plays for turns 1 and 2. Raise it before anything else.
  2. Add a cheap Defender. Penny costs 1; Silk Tongue Veyla and Black Jade Vault Master are bigger ones.
  3. Keep 1 IKZ open on their turn for a Response such as Hidden Dagger or Lightning Orb.
  4. Add one or two heals if your element has them: Healing Flutter is Neutral, and Mo heals 2 under an Earth leader.

MochiBosu’s decks with these cards

In other card games

Questions

Does damage on your leader reset?

No. Damage on entities resets at the end of every turn, but leader damage stays until something heals it.

Can a Defender block every attack?

No. Tapping to take an attack uses it up until it untaps, and attacks with Infiltrate cannot be redirected at all.

More deck-building guides

Beta